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Thread Statistics | Show CCP posts - 10 post(s) |

Bienator II
madmen of the skies
706
|
Posted - 2012.05.09 19:06:00 -
[1] - Quote
Liang Nuren wrote:I must be missing what the driver for conflict is? It seemed like rewarding the winning side so heavily simply ensures that the best profit will be had by having everyone join the same faction... what am I missing?
-Liang you are missing the fact that there are people out there who want to have fun rather than maximizing profit. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
706
|
Posted - 2012.05.09 19:10:00 -
[2] - Quote
Haifisch Zahne wrote:It seems to me a piece of the puzzle that is missing is how Rank fits in: rank should narrow what may be purchased in the LP store. One cannot simply switch sides, just to cash in when another side is winning. It would also be the basis of a diminishing returns since higher ranks would be more difficult to achieve.
How do you rise in Ranks? Meet Mr. Killboard. i am -9.5 with minmatar, switching sides isn't simple a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
706
|
Posted - 2012.05.09 19:21:00 -
[3] - Quote
Kahega Amielden wrote:The only good way to fix this and maintain a reason to fight would be to completely redo FW LP stores. Each FW LP store should only carry unique items that you cannot get (cheaply) anywhere else. The store should consist of unique items, or uniquely-cheap items. This would solve the problem and if one side started getting creamed, their LP values would shoot through the roof. Quote:you are missing the fact that there are people out there who want to have fun rather than maximizing profit.
If I could have fun and get a bunch of ISK, or have fun and get none, I'm going to choose the former. Choosing the winning militia isn't necessarily any less fun. of course. but not everyone thinks like you do. Some see being in the winning team as boring. Those who want pvp won't use the imbalanced side since they want targets. It'tll balance itself. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 18:19:00 -
[4] - Quote
defensive plexing feedback:
please make that less painfull suggestions: - 2x faster timer - or at least a small LP reward
if you sit at the flag, nobody enters and nothing happens it totally feels like wasted time a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 19:31:00 -
[5] - Quote
docking rights are a good thing. They realy are not the issue of the current system.
The main problem in my opinion is that the weaker faction has almost no chance to recover. Nobody will buy navy geddons for 1mil lp right now. The longer this state holds on the weaker the faction will get overall. Docking rights are totaly irrelevant. We still can dock in 11 stations. Even IF we would lose ALL of them we could dock 1j away from a FW system...
So how to solve that problem? Instead of doing the "math thing" and calculating the lp prices through war progress CCP could approach it differently.
Lets say every system gives the faction a certain set of LP offers. So instead of having no reason at all to buy something from the store, the weaker faction could still buy SOMETHING to REASONABLE prices from the store. Balancing this is a bit more work as implementing a simple formula for lp prices obviously. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 21:25:00 -
[6] - Quote
tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.
i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
724
|
Posted - 2012.05.23 22:59:00 -
[7] - Quote
Cearain wrote:Bienator II wrote:tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.
i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here. There is a difference between 1) giving and economic incentive to fight. and 2) making it harder for the smaller side to actually combat the other. The lp stuff deals with #1. Station lock outs is #2. I do faction war for the pvp. So I don't mind being on the smaller faction. The fact that I am in the smaller faction makes pvp harder already. CCP doesn't need to implement mechanics that make it even harder for the underdog to fight back.
unless you see docking games as pvp i still don't see an issue here.
again: my base is 1j away from the combat site a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
745
|
Posted - 2012.06.06 17:08:00 -
[8] - Quote
could a dev update that page? http://wiki.eveonline.com/en/wiki/Factional_Warfare
just past erelevant parts from the blog. thanks a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
745
|
Posted - 2012.06.06 17:19:00 -
[9] - Quote
Cearain wrote:Bienator II wrote:Cearain wrote:Bienator II wrote:tell me how the recovery should work if the main FW income (lp shop) is basicaly useless. What i said is that the longer this it is out of balance (one strong faction and a weak) the harder it will get to recover.
i am plexing right now in lamaa. Its one jump away from the next station i can dock (kamela). I still see a problem here. There is a difference between 1) giving and economic incentive to fight. and 2) making it harder for the smaller side to actually combat the other. The lp stuff deals with #1. Station lock outs is #2. I do faction war for the pvp. So I don't mind being on the smaller faction. The fact that I am in the smaller faction makes pvp harder already. CCP doesn't need to implement mechanics that make it even harder for the underdog to fight back. unless you see docking games as pvp i still don't see an issue here. again: my base is 1j away from the combat site Are you saying its good that you have a limited number of systems you can plex in? How are you running the majors? What sort of fit- active or buffer? I looked at your killboard and saw mostly pve fits - not sure if this is an alt. If you use a pve fit to plex the no docking rule won't be an issue I agree. Docking games and gate camping are the lowest form of pvp IMO. I rarely did either under the old system. Now with big consequences and limited ability to dock I have a hunch we will get more gate camps. But again we can just wait and see.
i plex in pvp fits. primary ships: slicer, retribution, pilgrim. I can use the same ships or other dedicated ships for solo pvp. Fleet pvp allows more fittings.
you can easily solo a major in a pilgrim. If you pay attention you can even do that in a retribution without a singly shot. We even did majors with a small slicer fleet... so as soon you have friends it is mostly irelevant what fitting/ship you have.
active/passive tank is ship dependent in my loadouts.
Is it bad that i can't reach all systems with my buffer fitted navy armageddon solo? Not at all. It would be stupid if i could. Docking rights allow strategical positioning and make things more interesting.
btw, killboards tell you only the ships you lose, not those you fly. When i undock in a slicer i know i will lose it this evening, do i fly only slicers? no.
docking rights is the best what could happen to FW a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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